Skill List: Hunter

Kick

Skill Kick Level 1


Available with all weapons

Type

Active, Physical skill

Element

Neutral

MP

100

Combo start

Yes

Combo middle

Yes

Range

3

Description

Kick an enemy and create distance. Deal damage and Knock Back the target.

Extras

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Skill Level:
Base STR:

  • Skill Constant: 100
  • Skill Multiplier: 2.77

  • Knockback Chance: 100%
  • Knockback Distance: 3.5m for bosses; 7m for other targets
  • Sunrise Arrow

    Skill Sunrise Arrow Level 2


    Bowgun/Bow only

    Type

    Active, Physical skill

    Element

    Light

    MP

    200

    Combo start

    Yes

    Combo middle

    Yes

    Range

    14

    Description

    A strong shot with the energy of the Sun. Deal damage in the straight line toward the target. 2x Damage on Sleeping enemies.

    Arrow

    Power increases depending on DEX.
    Range (Horizontal) +1m

    Extras

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    Weapon:
    Sub-Weapon:
    Skill Level:
    Total DEX:
    Target is afflicted with [Sleep]:

  • Skill Constant: 200
  • Skill Multiplier: 4.55

  • Hit Range: Length of 14m and width of 3m; from the caster towards the main target

  • Credits to Phantom Library for the skill info

    Magic Arrow

    Skill Magic Arrow Level 3


    Bowgun/Bow only

    Type

    Active

    Element

    Neutral

    MP

    300

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Strengthen arrows with magic. Slightly increase Weapon ATK and Attack MP Recovery. Normal Attack is enhanced by MATK. The effect ends after using Normal Attacks certain number of times.

    Arrow

    MATK amount that affects normal attack power +90%
    Attack MP recovery +1
    Boost on the Number of Effective Attacks

    Extras

    Show more...
    Weapon:
    Sub-Weapon:
    Skill Level:
    Caster Level:
    Total MATK:

    Skill Effect: Grants Magic Arrow buff with 12 stacks to the caster; each auto attack will consume 1 stack upon hitting a target

    Buff Effect: Grants the following bonuses while the buff still has stack(s):
  • WeaponATK +5%
  • Attack MP Recovery +6
  • Auto Attack Skill Constant +300
  • Buff Duration: Until all stacks are used up

  • The attacks of the decoy from Decoy Shot do not consume any stack, but still receives full effects of Magic Arrow buff (except the Skill Constant bonus, as its attacks are not considered as auto attacks)

    Satellite Arrow

    Skill Satellite Arrow Level 4


    Bowgun/Bow only

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    300

    Combo start

    Yes

    Combo middle

    Yes

    Range

    16

    Description

    A highly difficult technique to attack from a high altitude. You need to be highly skilled to hit the target as the attack takes some time.

    Arrow

    DEX affects Power.
    Range (Radius) +0.5m

    Extras

    Show more...
    Weapon:
    Sub-Weapon:
    Skill Level:
    Total DEX:

  • Skill Constant: 300; constant for each hit
  • Skill Multiplier: 12.55; multiplier for each hit
  • Hit Count: 3 hits; damage calculation is done for each hit

  • Hit Range (radius): 2.5m; around the main target's position on cast
  • Physical Pierce of Satellite Arrow +100%

  • Extra info:
  • This skill is a placed skill, making it unaffected by Long Range passive, Short Range Damage and Long Range Damage stats
  • The arrows start landing roughly 3 seconds after the skill is cast; if the skill is recast before all arrows have landed, all remaining arrow(s) will be canceled
  • The delay and interval of the arrow landings are unaffected by any modifier

  • Credits to Phantom Library for the skill info

    Focus

    Skill Focus Level 5


    Bowgun/Bow only

    Type

    Active

    Element

    Neutral

    MP

    600

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Issues a hunting command. Marks an enemy as a "target".
    Increases long-range attack power (from party members too) to the target.

    Bow

    "Satellite Arrow" will land on the target faster and will be re-aimed after each attack.

    Bowgun

    The interval between "Satellite Arrow" hits becomes shorter from the second hit onward.

    Dagger

    [Get the same effect when used with a shield]
    Adds a passive effect that increases close-range attack power on target (starting from Skill Lv2).

    Sleep Trap

    Skill Sleep Trap Level 1


    Available with all weapons

    Type

    Active, Magic skill

    Element

    Water

    MP

    100

    Combo start

    No

    Combo middle

    No

    Range

    24

    Description

    Set a sleeping gas trap. Chance to inflict [Sleep] on the target. Unable to set at feet. It can be broken by Area of Effect.

    Arrow

    DEX affects Power.
    Range (Radius) +1m
    Sleep Rate +20%
    MP Recovery with Trap Activation +100

    Extras

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    Weapon:
    Sub-Weapon:
    Skill Level:
    Total DEX:
    "Chancy Trap" Registlet equipped:

  • Skill Constant: 100
  • Skill Multiplier: 1.37

  • Hit Range (radius): 2m; around the trap's position
  • Sleep Chance: 100%
  • Sleep Duration: 20 seconds OR until attacked
  • Resistance Duration: 80 seconds

  • Skill Effect:
  • Set a Sleep Trap at your position; the trap is immediately triggered if an enemy enters its hit radius
  • When the trap is successfully triggered, recovers 200 MP
  • The trap cannot be set within a distance equals to its hit radius from the enemy
  • You can roll to the chosen direction after setting the trap by holding the direction input during skill animation
  • Trap Duration: 30 seconds OR until triggered OR until another Sleep Trap is set

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • This skill is a placed skill, making it unaffected by Long Range passive, Short Range Damage and Long Range Damage stats
  • Only one Sleep Trap can be set at a time; if another Sleep Trap is set, the previous one will despawn

  • Credits to Phantom Library for the skill info

    Bear Trap

    Skill Bear Trap Level 2


    Available with all weapons

    Type

    Active, Magic skill

    Element

    Earth

    MP

    200

    Combo start

    No

    Combo middle

    No

    Range

    24

    Description

    Set a bear trap. Chance to inflict [Stop] on the target. Unable to set at feet. It can be broken by Area of Effect.

    Arrow

    DEX affects Power.
    Range (Radius) +1m
    Stop Rate +20%
    MP Recovery with Trap Activation +100

    Extras

    Show more...
    Weapon:
    Sub-Weapon:
    Skill Level:
    Total DEX:
    "Chancy Trap" Registlet equipped:

  • Skill Constant: 100
  • Skill Multiplier: 1.37

  • Hit Range (radius): 2m; around the trap's position
  • Stop Chance: 100%
  • Stop Duration: 10 seconds

  • Skill Effect:
  • Set a Bear Trap at your position; the trap is immediately triggered if an enemy enters its hit radius
  • When the trap is successfully triggered, recovers 200 MP
  • The trap cannot be set within a distance equals to its hit radius from the enemy
  • You can roll to the chosen direction after setting the trap by holding the direction input during skill animation
  • Trap Duration: 30 seconds OR until triggered OR until another Bear Trap is set

  • Extra info:
  • This skill is a placed skill, making it unaffected by Long Range passive, Short Range Damage and Long Range Damage stats
  • Only one Bear Trap can be set at a time; if another Bear Trap is set, the previous one will despawn

  • Credits to Phantom Library for the skill info

    Land Mine

    Skill Land Mine Level 3


    Available with all weapons

    Type

    Active, Magic skill

    Element

    Fire

    MP

    400

    Combo start

    No

    Combo middle

    No

    Range

    24

    Description

    Set an explosive trap. Low chance to inflict [Ignite] on the trapped enemy. Unable to set under the enemy's feet. The trap can be broken by Area of Effect.

    Arrow

    DEX and TEC affect Power.
    Range (Radius) +1m
    Burn Rate +80%
    MP Recovery with Trap Activation +100

    Extras

    Show more...
    Weapon:
    Sub-Weapon:
    Skill Level:
    Base DEX:
    TEC Stat:
    "Chancy Trap" Registlet equipped:

  • Skill Constant: 400
  • Skill Multiplier: 13.12

  • Hit Range (radius): 3m; around the trap's position
  • Ignite Chance: 100%
  • Ignite Duration: 10 seconds

  • Skill Effect:
  • Set a Land Mine at your position; the trap is immediately triggered if an enemy enters its hit radius
  • When the trap is successfully triggered, recovers 200 MP
  • The trap cannot be set within a distance equals to its hit radius from the enemy
  • You can roll to the chosen direction after setting the trap by holding the direction input during skill animation
  • Trap Duration: 30 seconds OR until triggered OR until another Land Mine is set

  • Extra info:
  • This skill is a placed skill, making it unaffected by Long Range passive, Short Range Damage and Long Range Damage stats
  • Only one Land Mine can be set at a time; if another Land Mine is set, the previous one will despawn

  • Credits to Phantom Library for the skill info

    Dark Trap

    Skill Dark Trap Level 4


    Available with all weapons

    Type

    Active, Magic skill

    Element

    Dark

    MP

    300

    Combo start

    No

    Combo middle

    No

    Range

    24

    Description

    Sets a trap that steals power. Low chance to inflict [Lethargy] on the target that steps on it. Can't be set directly under the enemy's feet and may be broken by AOE.

    Arrow

    DEX affects Power.
    Range (Radius) +1m
    Lethargy Rate +20%
    MP Recovery with Trap Activation +100

    Extras

    Show more...
    Weapon:
    Sub-Weapon:
    Skill Level:
    Total DEX:
    "Chancy Trap" Registlet equipped:

  • Skill Constant: 100
  • Skill Multiplier: 1.37

  • Hit Range (radius): 3m; around the trap's position
  • Lethargy Chance: 100%
  • Lethargy Duration: 10 seconds

  • Skill Effect:
  • Set a Dark Trap at your position; the trap is immediately triggered if an enemy enters its hit radius
  • When the trap is successfully triggered, recovers 200 MP
  • The trap cannot be set within a distance equals to its hit radius from the enemy
  • You can roll to the chosen direction after setting the trap by holding the direction input during skill animation
  • Trap Duration: 30 seconds OR until triggered OR until another Dark Trap is set

  • Extra info:
  • This skill is a placed skill, making it unaffected by Long Range passive, Short Range Damage and Long Range Damage stats
  • Only one Dark Trap can be set at a time; if another Dark Trap is set, the previous one will despawn

  • Credits to Phantom Library for the skill info

    Camouflage

    Skill Camouflage Level 5


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    400

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Greatly reduces aggro that depends on MP consumption, increases ATK and Critical Rate for 180 seconds.
    If targeted while the effect is active, the effect will be lost and you will be (*)stunned.

    All Weapons

    (*)When not in a party, you won't be stunned.

    Bow

    Half of the aggro reduction effect from Camouflage that depends on MP consumption will always be active as a passive effect even if the skill is not activated.

    The duration of stun due to Camouflage becomes half.

    Bowgun

    Half of the Critical Rate boost effect from Camouflage will always be active as a passive effect even if the skill is not activated.

    The duration of stun due to Camouflage becomes half.

    Homing Shot

    Skill Homing Shot Level 1


    Bowgun/Bow only

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    200

    Combo start

    Yes

    Combo middle

    Yes

    Range

    16

    Description

    Shoots a magic arrow that pursues threats. "Normal attack proration" is applied. The number of shots and accuracy get higher depending on the skill level. Slightly increases MP when hitting a target.

    Arrow

    Skill Power +200
    MP Heal Amount x2
    Evasion Pierce (not including special Evasions <events or mechanisms>)

    Extras

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    Weapon:
    Sub-Weapon:
    Skill Level:

  • Skill Constant: 200
  • Skill Multiplier: 1

  • Absolute Accuracy of Homing Shot +100%
  • Recovers MP equals to 100% of your Total Attack MP Recovery upon successful hit
  • This skill has Evasion Pierce: it cannot be [Evaded], except Absolute/Forced Evasion due to certain events or mechanisms

  • Extra info
  • This skill is unaffected by Long Range passive, Short Range Damage and Long Range Damage stats
  • This skill inflicts Normal Attack Proration, and uses Normal Attack Proration for its damage calculation
  • The animation time of this skill is equal to the traveling time of the projectile; since the projectile speed is fixed, the further away the target is from you, the longer it will take for you to be able to move again after using the skill

  • Credits to Phantom Library for the skill info

    Detection

    Skill Detection Level 2


    Bowgun/Bow only

    Type

    Active

    Element

    Neutral

    MP

    300

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Ability to sense danger in nature. Reduces Aggro against you and slightly increases Critical Rate for 40sec. The effect ends when you are targeted.

    Bow

    [Get the same effect when used with a Bowgun]
    When the effect ends due to being targeted, you will automatically perform Shot Skill: "Decoy Shot".

    Extras

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    Skill Level:

    Skill Effect: Grants Detection buff to the caster upon successful cast
    Buff Effect:
  • Critical Rate +10
  • Reduces Aggro
  • If you get targeted by an enemy while this buff is active, instantly activate Decoy Shot and remove this buff
  • Buff Duration: 40 seconds OR until you are targeted by an enemy

  • Extra info:
  • The skill level of Decoy Shot activated by this buff effect is the same as the skill level of the learned Decoy Shot; if you have not learned Decoy Shot, nothing will be activated
  • Decoy Shot activated by this buff effect does not have any action, cast time, nor cost any MP

  • Credits to Phantom Library for the skill info

    Cyclon Arrow

    Skill Cyclon Arrow Level 3


    Bow only

    Type

    Active, Physical skill

    Element

    Wind

    MP

    100

    Combo start

    Yes

    Combo middle

    Yes

    Range

    14

    Description

    An arrow skill that creates a tornado. Deals small damage but has a chance to inflict [Flinch] to a target and engulfs the monsters near it.

    Arrow

    Power increases depending on DEX.
    2x Range (Radius)

    Extras

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    Sub-Weapon:
    Skill Level:
    Total DEX:

  • Skill Constant: 100
  • Skill Multiplier: 2.27

  • Hit Range (radius): 8m, around the main target
  • Flinch Chance: 100%; only applies to the main target
  • Flinch Duration: 2 seconds
  • Flinch Resistance Duration: 37 seconds
  • Suction Chance: 100%; unavailable on bosses
  • Suction Duration: 1 second

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise

  • Credits to Phantom Library for the info of the skill

    Vertical Air

    Skill Vertical Air Level 4


    Bow only

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    400

    Combo start

    Yes

    Combo middle

    Yes

    Range

    12

    Description

    A deadly arrow skill combining evasion and counterattack. The hit counts increase depending on the distance. (Up to 3 times) Grants [Invincible] to yourself when activating the skill.

    Arrow

    Physical Pierce of the 2nd Hit increases.
    Physical Pierce of the 3rd Hit increases.

    Extras

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    Sub-Weapon:
    Skill Level:
    Distance from target (m):

  • Skill Constant: 250
  • Skill Multiplier: 7.5
  • Hit Count: 1 hit

  • Upon using this skill, gain [Invincible] for 2 seconds OR until you land

  • Credits to Phantom Library for the info of the skill

    Hunter Bowgun

    Skill Hunter Bowgun Level 3


    Bowgun only

    Type

    Passive

    Neutral

    Description

    Enhances the versatility of hunting. Even with a non-arrow sub-weapon, Hunter Skills will exhibit the properties of arrow skills. Raising the skill level will increase Bowgun ATK.

    Extras

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    Skill Level:

  • Allows Hunter Skills to gain Arrow bonus when equipping a sub-weapon other than Arrow
  • Gains Base ATK equals to 25% of Base Weapon ATK when equipping a sub-weapon other than Arrow

  • Extra info:
  • Your sub-weapon slot must not be empty in order to gain the effects of this passive
  • As the ATK bonus from this passive is Base ATK and not WeaponATK stat, it will not increase the MATK bonus from Conversion passive
  • Multiple Hunt

    Skill Multiple Hunt Level 4


    Bowgun only

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    200

    Combo start

    Yes

    Combo middle

    Yes

    Range

    12

    Description

    Hunting techniques using Sub-Weapon. When activated using a weapon other than Dagger, Magic Device, or Shield, it deals damage to the target and there is a high chance to inflict [Armor Break] with higher Physical Pierce.

    Magic Device

    Uses magic to bind and shoot the target.

    Deals magic damage to target. Chance to inflict [Stop] and then releases an AoE (physical damage).
    Guarantees critical to the target inflicted with [Stop].

    Shield

    Shoots while holding the shield up in front.

    Power increases according to VIT.
    Reduces damage received while the skill is in effect.
    Successfully activating the skill will add an HP recovery effect to skill damage for 10 seconds, and physical/magic resistance based on your shield's refinement value will increase.

    Dagger

    Executes a surprise attack with a dagger followed by an attack with a bowgun.

    Power increases according to AGI.
    Halves the MP Cost of the skill used next and slightly increases the power of close range attacks.

    Extras

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    Sub-Weapon:
    Skill Level:
    Total Physical Pierce:

  • Skill Constant: 200
  • Skill Multiplier: 10
  • Hit Count: 1 hit
  • Charge Time: 1.5 seconds; reduces to 0 seconds if the target does not have aggro on you; unaffected by neither CSPD nor Motion Speed stats

  • Maximum Cast Range: 16m
  • This skill's name is changed to Sharp Sniper
  • Critical Rate of Sharp Sniper -25
  • Armor Break Chance: 0%

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • Hunter Knowledge

    Skill Hunter Knowledge Level 5


    Bowgun only

    Type

    Passive

    Neutral

    Description

    Accumulates knowledge about various hunting tools. Increases the power of the skill "Multiple Hunt".