Toram Skill Simulator
(Ver. 3)
Plan your build, jump between skill groups, and open only the trees you want to work on.
Skill Groups
Jump straight to the part of the tree list you want to work on.
Weapon Skills
Buff Skills
Assist Skills
Other Skills
How to Use
Everything you used to keep in the old sidebar is here, just without taking the whole left side of the page.
- Tap a tree header to open or close that tree.
- Use the `Toggle +/-` button before tapping skills on mobile when you want to remove levels.
- The simulator still auto-fills prerequisites, so checking the selected list is the fastest way to spot extra SP usage.
- Use the group links above whenever you want to jump to a different branch quickly.
Left click to add skill
Right click to remove skill
(or click on orange icon at bottom left corner
to toggle left click effect)
Click on skill tree's title to show/hide the skill tree
Click on "Reset" button to reset certain tree or all.
Right click to remove skill
(or click on orange icon at bottom left corner
to toggle left click effect)
Click on skill tree's title to show/hide the skill tree
Click on "Reset" button to reset certain tree or all.
Selected Skills
This panel keeps track of every skill with SP invested so you can review the build without reopening every tree.
No skill points assigned yet.
Build Tools
Use these shortcuts when you want to save a path, compare setups, or review public builds before adjusting your own tree.
Rencana Tank Anticipate
Lv Cap 300
Total Skill Point 401
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Bisa ganti sub ke MD buat Enchanted Spell Javelin.
Atau ga usah? Cobain dulu pake combo #5,
combo #4 abaikan, manual Shell Break aja kalo inget xD
Kalo ga jadi pake sub MD, mungkin ngambil Decoy?
Biasain pake Chakra & Abstract Arm.
-=-=-=-=-=-=-=-=-=-=-
Stargem:
- Lv1 Shukuchi
- Lv10 Aggravate (optional, little bit +ampr)
- Lv10 Magic: Javelin (dizzy ailment to reduce boss's evasion. Light Ele/Talent needed)
- Lv10 Mana Recharge (optional, better if someone with INT stat to use this)
-=-=-=-=-
Registlet (choose anything u need):
- Sunbath
- Emergency HP Heal
- Protection Aegis
- Dominant War Cry
- Parsimony
- Light Talent
- Eagle Eye
- Power Wave Modifier
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Combo:
1a. Starter - 2 or 3 mp bar / 4 or 5 mp bar Asura on
Frenzy Dance or War Cry -> Holy Grace (save) Guardian (swift) -> Quick Aura (save)
1b. Starter - 2 or 3 mp bar / 4 or 5 mp bar Asura on
Frenzy Dance or War Cry -> Guardian (save) -> Quick Aura (save)
1c. Starter - 1 mp bar / 3 mp bar Asura on
Protection -> Holy Grace (save) Guardian (swift) -> Quick Aura (save)
2a. Buff - 3 mp bar / 5 mp bar Asura on
Frontliner -> War Cry (cons)
2b. Buff - 2 mp bar / 4 mp bar Asura on
Frontliner -> Astute Dance (save) -> War Cry (smite)
3. Emergency Flinch - 2 mp bar
Slide -> Smash (swift)
4. Armor Break & Dizzy (light talent needed) - 1 mp bar
Flash Blink -> Shell Break (save) -> Javelin (smite)
5. Dizzy & MP - 4 mp bar
Javelin -> Spirited Dance (cons)
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Choose a or b or c for each combo.
For combo battle starter, mainly combo #1a with Frenzy Dance opener.
But if boss hard to break, use combo #1a with War Cry opener
and stack Frenzy Dance manually.
Combo #1c if we have Protection Aegis registlet.
Spirited Dance not used as combo opener.
When party member died & revived and we have more than 6 stacks of Spirited Dance,
spam it until stack 4 or 5 to help recover their mp.
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Mainly use combo #1 and #2 only for
easier to survive and support to party:
- Prorate basic atk
- Interrupt
- War Cry buff atk & cleanse fear ailment
- Dancer mp and reduce dodge
- Recovery (Mana Explosion, Slow & Freeze that really fatal to party)
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Why Lv9 War Cry?
Just in case there is THS, THS' War Cry have higher atk buff
but can't override OHS' War Cry bcs of duration.

