Toram Skill Simulator
(Ver. 3)
Plan your build, jump between skill groups, and open only the trees you want to work on.
Skill Groups
Jump straight to the part of the tree list you want to work on.
Weapon Skills
Buff Skills
Assist Skills
Other Skills
How to Use
Everything you used to keep in the old sidebar is here, just without taking the whole left side of the page.
- Tap a tree header to open or close that tree.
- Use the `Toggle +/-` button before tapping skills on mobile when you want to remove levels.
- The simulator still auto-fills prerequisites, so checking the selected list is the fastest way to spot extra SP usage.
- Use the group links above whenever you want to jump to a different branch quickly.
Left click to add skill
Right click to remove skill
(or click on orange icon at bottom left corner
to toggle left click effect)
Click on skill tree's title to show/hide the skill tree
Click on "Reset" button to reset certain tree or all.
Right click to remove skill
(or click on orange icon at bottom left corner
to toggle left click effect)
Click on skill tree's title to show/hide the skill tree
Click on "Reset" button to reset certain tree or all.
Selected Skills
This panel keeps track of every skill with SP invested so you can review the build without reopening every tree.
No skill points assigned yet.
Build Tools
Use these shortcuts when you want to save a path, compare setups, or review public builds before adjusting your own tree.
Fentix’s Halberd Support(Hybrid Version)
Still likes long walks on the beach. UwU Still supportive! The following was changed: Halberd Tree: - Deadly Spear and Strike Stab were removed, reason: close ranged slower attacks that most likely won’t be beneficial or used. -Critical Spear removed, reason: only adds 5 critical rate at max level. -Dragon Tooth maxed, reason: semi DPS -Halberd Mastery maxed, reason: adds a large amount of attack/weapon attack. Survival Tree: -Mp Boost added and maxed, reason: to make up for max MP loss while using a custom statted weapon. (Made with love by Wimzi!) Guard Tree: -Light Armour skills removed, reason: increases evasion which is ineffective against attacks other than physical auto attacks(which mainly only hit the tank) and physical small circle aoes. Battle Tree: -Attack UP added and maxed, reason: Adds a small amount of attack; good use of extra skill points.(This would be the last skill tree to add to, just for leftovers) *Skill points are left over for backstep/assassin skills*

