Toram Skill Simulator
(Ver. 3)
Plan your build, jump between skill groups, and open only the trees you want to work on.
Skill Groups
Jump straight to the part of the tree list you want to work on.
Weapon Skills
Buff Skills
Assist Skills
Other Skills
How to Use
Everything you used to keep in the old sidebar is here, just without taking the whole left side of the page.
- Tap a tree header to open or close that tree.
- Use the `Toggle +/-` button before tapping skills on mobile when you want to remove levels.
- The simulator still auto-fills prerequisites, so checking the selected list is the fastest way to spot extra SP usage.
- Use the group links above whenever you want to jump to a different branch quickly.
Left click to add skill
Right click to remove skill
(or click on orange icon at bottom left corner
to toggle left click effect)
Click on skill tree's title to show/hide the skill tree
Click on "Reset" button to reset certain tree or all.
Right click to remove skill
(or click on orange icon at bottom left corner
to toggle left click effect)
Click on skill tree's title to show/hide the skill tree
Click on "Reset" button to reset certain tree or all.
Selected Skills
This panel keeps track of every skill with SP invested so you can review the build without reopening every tree.
No skill points assigned yet.
Build Tools
Use these shortcuts when you want to save a path, compare setups, or review public builds before adjusting your own tree.
Two Minus' Make a Plus
SG: Quick Motion lv1
Registlet:
- Panic (+100 MP per 3 sec) - Disable it during solo
- Mana Trash (Disables ampr, gain (0.05 * ampr) normal atk mult
- Max MP Boost (+100 Max MP)
- Pommel Strike Enhancer (+5 sec para duration)
- Emergency MP Heal (+100 MP when not enough MP to cast a skill, 60 sec cooldown)
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Concept:
Use the boss' high def to lower your base dmg to negative
Base dmg = (ATK + player's level - mob's level) * (100 - mob's Physical Resistance)/100
Effective def = Total DEF * (1 - player's Physical Pierce/100)
Then, use mana trash to get negative skill mult
Normal atk mult = 1 + (0.05 * ampr)
Normal atk mult = -2.5
Final dmg = (Base Damage - Effective DEF.......)....... * Skill Mult.......
Negative multiplied by a negative equals to a plus
It's a similar concept to using morning star + magic skill to 1 hit Gold Potum
Sources: Dmg formula from Phantom's Library, #offensive-damage-calc
Mana trash formula from Dogechu
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Test in cclub dmg calc (Bottom of stat calc):
Monster: Gordel (Ult), Lv269(nice), 39% pres, 10302 def, Earth ele
Skill: Srd, unsheathe, 0 const, -2.5 mult
Multiply the result by 1.2 because of brave aura
Multiply it again by 2 because of Enhanced Auto Atk
The result is the amount of dmg you'll deal per auto atk (Or at least theoretically)
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Playstyle:
1. Buff up
2. Auto atk with shukuchi
3. Dash backwards
4. Rinse and repeat step 2 & 3
5. Zantei for iframe, and try to maintain flash blast buff
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Info dump:
- Shadow walk & flash blast + evasion recharge passives for prorate
- Mana trash disables ampr. So you recover MP with Frozen Wine, Emergency MP Heal, and
Panic. You can activate Emergency MP Heal by manually clicking Finale. There's also
WCoS in case you desperately need ampr
- Pommel for stun in case boss requires breaking/interrupt
- Enhanced auto atk doubles normal atk dmg and gives absolute crit. The +50% ampr from
enchanced auto atk won't count to Mana Trash mult, like how the +ampr% from hidden arm
also don't apply
- Shukuchi turns the next auto atk into Unsheathe
- Why not pwave mod? According to Phantom's Library #offensive-damage-calc, pwave mod
increases the actual modifier instead of being a skill modifier %, unlike the actual
pwave

