Skill List: Crusher

Forefist Punch

Skill Forefist Punch Level 1


Main Knuckle only

Type

Active, Physical skill

Element

Weapon Dependent

MP

300

Combo start

Yes

Combo middle

Yes

Range

2

Description

A sharp straight punch. Inflict critical damage to target. Reduce damage received 1 time only while the effect is active.

Extras

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Skill Level:
MaxHP:

Goliath Punch

Skill Goliath Punch Level 2


Main Knuckle only

Type

Active, Physical skill

Element

Weapon Dependent

MP

500

Combo start

Yes

Combo middle

Yes

Range

2

Description

A punch that can even knock down powerful enemy. Charge Skill (6 levels). The area of attack is extremely small. The power decreases if left unused for too long after the highest charge level is reached.

Extras

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Skill Level:
Buff cast's Combo Tag:
Spirit buff is active:
Buff cast's Combo count: (nth skill in the combo)
Buff cast's Consecutive Tag count: (nth Consecutive Tag in the combo)
Last skill of combo:
Remaining MP before Buff cast:
Goliath Punch buff is active:
Attack cast's Combo Tag:
Attack cast's Combo count: (nth skill in the combo)
Attack cast's Consecutive Tag count: (nth Consecutive Tag in the combo)
Spirit buff is active:
Caster afflicted with [Lethargy]:
Number of charges:

"God Hand" Skill Level:
Number of God Hand stacks:

God Hand

Skill God Hand Level 3


Main Knuckle only

Type

Active, Physical skill

Element

Weapon Dependent

MP

400

Combo start

Yes

Combo middle

Yes

Range

2

Description

A punch to dispel disaster. Damage is reduced at all times while active. A successful damage reduction will raise the power of Crusher Skills for 60 seconds. (Max 3 Stacks)

Extras

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Skill Level:
"Divine Rigid Body" Skill Level:
Number of stacks:

Divine Rigid Body

Skill Divine Rigid Body Level 4


Main Knuckle only

Type

Passive

Neutral

Description

Perfecting the hand of god. May reduce Fractional Damage and increase Ailment Resistance while God Hand is in effect. MP is slightly restored each time the damage gets reduced. (max 2 times)

Extras

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Skill Level:

Breathwork

Skill Breathwork Level 1


Knuckle only

Type

Active

Element

Neutral

MP

300

Combo start

Yes

Combo middle

Yes

Range

0

Description

A technique to control your breathing quickly. Immediately restores your HP when activated. HP is also restored when the next skill activates. Breathwork resilience declines for a while.

Extras

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Skill Level:
"Annihilator" Skill Level:

Floating Kick

Skill Floating Kick Level 2


Knuckle only

Type

Active, Physical skill

Element

Weapon Dependent

MP

200

Combo start

Yes

Combo middle

Yes

Range

7

Description

Fly from a distance to kick target. Increases critical damage when used normally, and it will hit the target without fail if used while moving. Critical damage only goes up to a certain value.

Extras

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Skill Level:
Cast while moving sideway/backward:

Geyser Kick

Skill Geyser Kick Level 4


Main Knuckle only

Type

Active, Physical skill

Element

Weapon Dependent

MP

300

Combo start

Yes

Combo middle

Yes

Range

12

Description

A terrifyingly fast and powerful flying kick. The skill mechanism changes depending on distance. When activated from a long distance, the power increases and additionally the Breathwork acquired will be activated.

Extras

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Skill Level:
Total AGI:
Skill is used from 9m or above:

Combination

Skill Combination Level 2


Main Knuckle only

Type

Active

Element

Weapon Dependent

MP

0

Combo start

No

Combo middle

Yes

Range

2

Description

Performs quick consecutive punches. This skill has "normal attack proration". Critical rate increases as skill level goes up.

Extras

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Skill Level:

Annihilator

Skill Annihilator Level 3


Knuckle only

Type

Active

Element

Neutral

MP

100

Combo start

No

Combo middle

No

Range

0

Description

The essence of destruction. Learn this skill to get a passive effect that raises Breathwork's HP recovery amount. Reduce MP Cost of the next skill used when it's Lv10. Use knuckles as main weapon to get additional effect.

Knuckle

[The following effects are for Main Equipment Only]
While active, Weapon ATK increases and the chance to inflict Armor Break from "Shell Break" increases, but stability decreases, and Flinch/Tumble/Stun/Knock Back can no longer be inflicted on the target.

Extras

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Weapon:
Skill Level:

Terrablast

Skill Terrablast Level 4


Main Knuckle only

Type

Active, Physical skill

Element

Weapon Dependent

MP

800

Combo start

Yes

Combo middle

Yes

Range

2

Description

A technique to crush the earth and use the uplifted bedrock as a shield. Deals damage to your surroundings and gets a barrier based on the HP consumed for 10 seconds. (Can't be overwritten). Critical is guaranteed if Annihilator is in effect and the target is inflicted with Armor Break.

Knuckle

The power of Terrablast will not increase due to the effect of God Hand, but MP will be slightly restored when the skill hits.

Extras

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Skill Level:
Base STR:
Base AGI:
Annihilator buff is active and target is afflicted with [Armor Break]:
God Hand buff is active:
Number of God Hand stacks: