![Sad :(](./images/smilies/icon_e_sad.gif)
I think my play would be like a subtank but I dunno if that's possible.
![Smile :)](./images/smilies/icon_e_smile.gif)
![Geek :geek:](./images/smilies/icon_e_geek.gif)
I've actually tried it multiple times with both tank and support role (some each, some at the same time) when the knight, shield, and support skills were just added but it was a mess.
![Neutral :|](./images/smilies/icon_neutral.gif)
From stats to skill tree usage it did not work well to what I wanted and my playstyle. Tutorials were mostly how to get more damage using the skills. I mean, it's cool but from what I just stated is it's exact opposite. Stats are at least better I can focus on vit and mental. Skills are the more headache inducing.
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
If what I wanted isn't possible, I'd like alternatives.
![Confused :?](./images/smilies/icon_e_confused.gif)
I'll try summarize it:
- The character's main role should be to support and sustain hp/mp of the party. Agro and support/heal is to supplement that while attacks are for maintaining agro.
- Skill mix and combo suggestions for a character with that priority
If possible some suggestions on equipment and xtal would be much appreciated.
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Feel free to ask or comment if it's confusing or something, I could clarify
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)