Filter items by type, process data, and detailed stat conditions in one place.
Basic Item Properties
Item Name
Item Type Select multiple value by holding 'ctrl' on your keyboard
Processed into
Min Sell Price
Min amount
▼ Base Stats
STR
%
INT
VIT
AGI
DEX
▼ ATK & DEF
Base ATK
ATK
MATK
Base DEF
DEF
MDEF
▼ Stability, Accuracy, Dodge
Base Stability
Stability
Accuracy
Absolute Accuracy
Dodge
Absolute Dodge
▼ Critical
Critital Rate
Critical Rate
Critical Damage
▼ Speed
ASPD
CSPD
Motion Speed
► HP
Max HP
Natural HP Regen
Recover HP
► MP
Max MP
Natural MP Regen
Recover MP
AMPR
► Weapon ATK & Element
Weapon ATK
Element
► Element Resistance
Neutral Resistance
Fire Resistance
Water Resistance
Wind Resistance
Earth Resistance
Light Resistance
Dark Resistance
► Damage to Element
Damage to Neutral
Damage to Fire
Damage to Water
Damage to Wind
Damage to Earth
Damage to Light
Damage to Dark
► Barrier
Physical Barrier
Magic Barrier
Fractional Barrier
Barrier Cooldown
► Other Defensive Effect
Physical Resistance
Magical Resistance
Guard Power
Guard Rate
Evasion Rate
Reflect
Recoil
Aggro
Ailment Resistance
Invicible Aid(sec)
► Other Offensive Effect
Physical Pierce
Magical Pierce
Short Range Damage
Long Range Damage
Unsheathe Attack
Additional Melee
Additional Magic
Anticipate
Guard Break
► ATK UP
ATK UP(STR)
ATK UP(INT)
ATK UP(VIT)
ATK UP(AGI)
ATK UP(DEX)
► ATK DOWN
ATK DOWN(STR)
ATK DOWN(INT)
ATK DOWN(VIT)
ATK DOWN(AGI)
ATK DOWN(DEX)
► MATK UP
MATK UP(STR)
MATK UP(INT)
MATK UP(VIT)
MATK UP(AGI)
MATK UP(DEX)
► MATK DOWN
MATK DOWN(STR)
MATK DOWN(INT)
MATK DOWN(VIT)
MATK DOWN(AGI)
MATK DOWN(DEX)
► Reduce DMG
Reduce DMG (Player Epicenter)
Reduce DMG (Foe Epicenter)
Reduce DMG(Floor)
Reduce DMG (Charge)
Reduce DMG(Bullet)
Reduce DMG(Bowling)
Reduce DMG (Meteor)
Reduce DMG(Straight Line)
► Other Stat
Flinch Unavailable
Tumble Unavailable
Stun Unavailable
EXP Gain
Drop Rate
Base Drop Rate
Potential
Pet EXP
Revive Time
Item Cooldown